In the Arcane Realm, there are a number of intelligent and sapient species that have developed cultures that helped them thrive and can potentially interact with other socities like themselves. Groups that meet these broad requirements are generally though of as races. The largest and/or most influential of these are known colloquially as major races while the opposite are known as minor races.
There’s a lot of information to go through on each of their pages, so this one is dedicated to serve as a useful guide for future Arcane Realm being entries.
Major Groups of Races in Arcane Realm
“Human” (or Natural Humanoid) races
These are creatures all species of human beings, either as a subspecies of Homo sapiens or another species within the genus Homo. As such, they all greatly resemble modern humans in overall appearance, psychology, ideology. They also share the same sorcery ability to conjure and manipulate manaplasm.
These are the intelligent faye creatures that have influential societies. While sharing a common origin and a few traits, they seem to be the most diverse when it comes to appearance and sorcery. Many seem to have humanoid features mixed with other animals or other features of the natural environment.
Henge races (Pronounced Hen-Gay)
These are the creatures than were once natural animals that developed intelligence and magical power with age. These races have the signature trait of innate shapeshifting between different forms, they are born as animals but once they become magical, they can take on a humanoid form. While not as numerous or influential as other large racial groups, they have shaken up history from time to time.
These are the intelligent creatures that either live or originated in alternate dimensions. Their forms are intangible to this dimension so they have developed a variety of ways to create or inhabit a physical body. As such their needs and prioritiess tend to be the most alien and distant from worldly affairs, except for select races attached to the world.
Racial Entry Template
Overview: Gives a brief description of the being in general
Quick Species Profile: A general description of common physical attributes with the species as a whole
Oldest: The oldest recorded individual
Creature Type: The category of beings the species belongs to estimate shared characteristics.
How they look
Species particular make up and passive traits and features
Innate Magical Abilities
What they consume for energy and sustain themselves
Ways the species make more of themselves or what beings they can hybridize with
Lifespan and Growth
Significant periods in their life cycle
The type of environment that the race prefers to live in
Their presence throughout Arcane Realm timeline
Antiquity – Eras before Ghulat Wars
Personism Ages -Eras after the Ghulat Wars
A roughly detailed log of the species societal influence on the world.
Particular ethnic or racial identity shared by certain related individuals
The structures and materials used for shelter
Indigenous or adopted belief systems and the rituals related
The organization of related individuals and any societal roles determined by biological sex
What most species consider to be appropriately seen in public or among themselves
The means by which social and cultural values and knowledge are attained to be a functional member of society
The type of magic a species can use, what magic forms they tend to be attuned to and how they may go about learning it
Science and Technology
Methods or inventions to get to a new place
Tools for individual or group self-defense or offense
Major treatments used and cultural meaning behind them
Materials and procedures used to supply the people