Elves are an extraterrestrial sapient species of humanoid faye. They look just like humans, except with pointy ears and they can produce mana from within their bodies in addition to absorbing it around them. They were one of the more influential sapient species on Kaf before the Ghulat Wars, after which they became extinct on Kaf and only managed to survive on its moon Qarin.
Quick Species Profile
(Sidhe Aes) “The Mound Folk”
Average: 1000 years
Average Height: 140 – 180 cm (4’7″ – 5’11”)
Average Weight: 50 – 86 kg (110 to 190 lbs)
Creature Type: Faye Humanoid
Hair: Blonde, White, Grey, Green, Red, Violet
Eyes: Blue, Grey, Violet, Green, Orange, Amber, Brown
Elves generally stand around the height of humans and possess a graceful, slender physique. They are recognizable by their long, pointed ears, their high cheekbones, their wide and expressive eyes, filled with vibrantly colored pupils, and their colorful, silky hair. Both male and female elves grow very little thick body hair, save for eyebrows and pubic hair.
- Enhanced Agility and Dexterity – Elves are agile and nimble, gifted with excellent manual dexterity, and able to perform tasks requiring a great deal of precision.
- Light Skeletal Frame– Though the lighter weight of their skeleton contributes to their signature agility, this lack of volumetric mass leave their bones comparatively fragile and more prone to fracture during a fierce hand to hand brawl. Due to their skeleton being lighter, elves weigh less than humans of similar height and physique.
- Long Pointed Ears– Elves have the longest variety of pointed ears among faye. They refer to them as jigokumimi and are seen as an attractive feature, with longer ones as more desirable. The muscles in the ears of elves enable them to swivel their position. Typically this feature is used to move them towards a sound. Elven ears will also typically move in a certain according to their emotions and thus used to communicate their feelings with each other. Common expressions follow that if they’re sad or scared, their ears will droop, and when they cast spells in general, their ears wiggle along with the spell activation.
- Regeneration Factor: Elves passively regenerate wounds in a short time via biomagical reactions speeding up the process. The extent of this regeneration can prevent the development of scar tissue and even regrow entire limbs within a few minutes to hours however these actions do not set any broken bones on its own. In addition, this trait is significantly slowed when the subject is increasingly exhausted.
- Negligible Senescence: Elves lack any measurable deterioration from aging due to their cells high regenerative properties. They do not have reduction in functional or reproductive capabilities past maturity. The rate of mortality doesn’t increase past old age either, meaning that most can live for centuries and are biologically immortal. Elves however are not deathless and still get ill or injured enough to die.
Lifespan and Growth
Elves were one of the first truly humanoid beings to appear on Kaf. They were also one of the first faye to build semi-sedentary settlements and agriculture. During the Imperial age when they began to make contact with other races, the differing attitudes lead to an ideological schism that created roughly three established cultures of elves. The High Elves became to ones who followed ideals becoming pure and detaching themselves from strife. This resulting in them embracing regality, marital monogamy, and looking down on other species usually making latter generations insufferably arrogant. They deem themselves as higher beings compared to other faye/magical beasts, and thus most individuals look down on them and loath them (particularly dwarves for some reason nobody remembers). Despite this High elves have collaborated with other major sapients in worldwide projects like the Lunar terraforming or the creation of the Seelie Courts.
Woodland elves decided to detach themselves by settling deep in forested areas where daily contact was only with animals, slyvan faye, and spirits of the forest. While aiming more for harmony with nature rather than trying to control it or themselves, they still find very little to relate to beings outside of the forests.
The drow were made up of outcast elves who didn’t fit with the others ideals. They had lighter hair, black to gray skin and focused on rule based on authority through violence and conquest.
Once the most widespread of the faye races, Elves were considered to be among the oldest races on Kaf, and there was a time they had the power to flaunt it. In the young ages of the world, while the other inhabitants struggled to find their place, the elves and their faye kin rapidly grew and expanded as the Faerie Courts, reaching as of then unmatched levels of technology and skill with magic. With each new feat they grew in arrogance and pride, and soon their vast, sprawling capital embodied one of the most powerful empires Kaf had seen, rivaling that of the Djinn….but that was not to last. On what would be later referred to as the Ghulat Wars, the forever-dreaded Shaytan, jinn that abandoned the planet long ago, invaded and unleashed their all-consuming wrath upon all life on Kaf. The destruction and death it brought was unspeakable, so much so, that even though a few faye races scattered and managed to survive, the elves were not as lucky and the resulting environmental destruction and natural disasters caused all the elves on Kaf to die out.
However, things were different on the moon, Qarin. The elves who went to live on their moon’s surface avoided the fate of their species on their native planet but not escape the path of the ghuls. Luckily, a large portion of the elves were put into suspended animation until the threat of the shaytan was no more. Once freed from their protective stasis, the elves were given the opportunity by fairies on Qarin to restore the damaged ecosystems on Qarin for all life to continue living there.
In modern times, while elves remain technologically advanced compared to Kaf and magically adept, they are but a shadow of their former glory, and are usually seen with a range of views by other races, such as to be pittied for their losses, snobs full of hot air that got what they deserved, or wildcards who could make or break the world. Many live among the mixed populations of towns and cities, living existences that their ancestors would have found deeply insulting. Certain elf settlements even try to keep the old ways by having non-elves as second class citizens, with varying results. But the truth is, for the most part elves simply do not care about their ancient past, preferring to make a living their own way, if they’re not just used to their current life, or even know about the past to begin with. Some of the eldest ones, however, believe that perhaps it is for the best that they haven’t rebuilt their empire, as an optimism grows that humility, empathy and cooperation with other races instead of isolation or detachment will ultimately save the elven race.
A roughly detailed log of the species or find and major influence on the world into the modern day.
While forest elves do not wander like wild animals, they do their best to make a minimal impact on their natural surroundings, a fact reflected in their architecture. Forest elves homes are fashioned from trees, using ancient rituals to form living wood structures or treehouses supported by the branches of large trees. A large settlement can contain many with rope bridges typically connect the structures to one another, and ladders are typically used to access the community from ground level. Dangling creepers may also be used for transport via vine swinging. But on occasion forest elves have been known to do without even these creature comforts, living in the limbs of mighty trees, rejecting furniture or any possessions they cannot carry with them. So close do forest elven villages resemble their surroundings that other species have been known to wander through one without even noticing. Most of the time when these elves are not hunting they are enjoying themselves at ease within the highest branches of their forest homes.
Valley Elves have much more terrestrial homes building in the earthen mounds were the natural terrain forms the wall of their houses. Their mound houses are partially set into hills and covered with thin growth and modern designs are built with concrete walls, insulation, and round doors and windows.
As many elf families produce single children, most kids have their first interaction with their own age group in structured groups of formal learning headed by teachers. Many of these sessions involved teaching natural and social sciences, formal science, and philosophy into their adult life. Elf communities in general have collectivist values and the control of emotional display is highly valued and instilled by these groups.
Science and Technology
Elves’ way of getting around reflects their environment: Elves with in the forest nimbly walk across tree branches and swing from vines, those on the flat plains and grasslands either walk or ride on the few tamed riding animals like horses, those in the capital ride on the technological self-propelled magetech vehicles. Some of the smaller models of magetech vehicles are often seen in the possession of younger traveling elves of many environments.
Many elves in the past used various magical forms of communications such as mental telepathy or scrying. On Qarin, electronic forms such as telephones were coming into use. With the creation of smaller forms such as cellular phones and wrist com-devices, even elven societies that take pride in only using natural products enjoy the convenience of handheld devices.
Back on Kaf, elves were the first race to develop large scale studies for the health of mortal beings. They began the practice of apothecary, which included medical texts recording symptoms, the prescriptions, and the directions for compounding it. Many recipes included herbs, minerals, and pieces of animals (meats, fats, skins) that were ingested, rubbed on the body, or used as aromatherapy. The apothecaries’ investigation of herbal and chemical ingredients was a precursor to the modern sciences of chemistry and pharmacology.
On Qarin, apothecary based compounds was updated to become pharmacological aides based on evidence and outcomes. Naturally acquired medicinal compounds from herbs, bark, spices or animals parts are chemically isolated and extracted in the form of power, sugar pills, lotions, or liquid solutions.
Elves use natural materials for everyday things, taking only what they must from their surrounding flora and fauna. Their clothing is made from plant fibers when possible, and if they kill an animal for its hide, they always use all that they can from the creature. The sinew made from animal tendons is often used as sewing thread, or tie feathers to arrows and serve as their bow ting.
They generally stay away from metal and plastic with the exception of construction of magical devices. Select elves extract the plant resins and oils later made into plastics while most metal is imports from human trade or mined by those with pacts from earth elementals.
I had a lot of back and forth about whether or not to include elves. Not to dis classical stories of the High Fantasy genre, but the standard fantasy setting has unfortunately overdone the once revolutionary staple. Still a few outlets of media convinced me to fit the race in, but I have to fit them them in a unique way in my setting but not so out there that people wonder why I bother to call them elves.
For example my magic system and terraforming situation makes for a specific opportunity. While seen as haughty, isolationist, and nature-oriented in general, the whole alien invasion I hope comes as a humbling situation for the whole race to make them more endearing.
Another reason I was against elves is that them being so human like is kinda boring compared to other races of Kaf so Qarin seemed like a good place to “dump”them with humans, nature spirits, and rabbits. Also I feel like giving them intelligent magical technology could be their claim to fame, it keeps their connection to magic but still embrace technology like I feel a very humanoid race should at the end of the day.