Battle Range indicates the battle distance between opposing combatants, or the effective distance of spells, arts, sorcery, techniques, or ammunition.
- Cross Range
- The range for close quarters combat. Vast majority of martial arts take place within this distance, making it ideal for most physical job classes. High precision shooting is difficult and ineffective at this range.
- Middle Range
- The range for high-speed ( often aerial) shooting battles, where it is difficult to predict all projectile trajectories. Projectile speed, agility, proper cross-range shifting, and a wide variety of countermeasures are important. Typically out of range for all but the long blades though thrown weaponry and firearms become more effective.
- Long Range
- The range dominated by high-speed powerful bombardments, isolated spells, and wide-area attacks or far range firearms . Power output and spell range (effective distance) are emphasized the most. In contrast, shooting spells are no longer decisive due to visible trajectory and diminishing power.
- Out Range
- The range generally out of battle distance due to the difficulty to see or sight the opponent. When used subjectively, it refers to the range at which only oneself can deliver attacks, while the opponent cannot. The ideal tactic for shooting and bombardment mages or snipers is to attack the opponent from outside of their own range.