Biology · Creature Type

Magical Beasts

Magical Beasts are arcanist animalistic beings that make up many of the creatures and some of the races in the Arcane Realm. Many of their innate arcanist abilities due to a variety of internal chemical process that run on/produce magical energy called biomagical functions. A magical beast possesses the following traits (unless otherwise noted in a creature’s entry).

Arcanist Being: Magical beast bodies can metabolize mana into their constituent biological molecules and cells. This internal magic production allows for them to perform biological actions that may bend physical laws. Those that are intentionally used are arcanist abilities, most others are passively ingrained into each unique species known arcanist traits.

Some magical beasts are also capable of performing ordered spellcraft. Most of this also includes hybrid beings with at least 1/16 ancestry.

Regeneration Factor: Magical beasts can passively regenerate wounds in a short time via biomagical reactions speeding up the process. The extent of this regeneration can prevent the development of scar tissue and even regrow entire limbs within a few minutes however these actions do not set any broken bones on its own. In addition, this arcanist trait is significantly slowed in anti-magic areas or when the subject is increasingly exhausted.

 Magical Beasts have to breathe, eat, excrete and sleep.

Henge Subtype

Henge are magical beasts who descended from animals who found some of the secrets of spiritual enlightenment to ”elevate” themselves. Their offspring start off as typical animals but accrue mystical energy with age, eventually unlocking intelligence and shape-shifting abilities if they live long enough. Henge have the following traits unless specified in their entry.

Shapeshifter: The ability to shapeshift is natural to most henge and thus also have the shape-changer subtype. A henge can shape-shift between two main forms: animal and humanoid.

  • Animal/Henge: When in animal form, the henge is indistinguishable from natural animals of its kind as the form is genuine. Conversations with normal animals are usually limited to a few simple phrases and concepts, depending on the sophistication of the animal. Henge in this form can also stand on their hind legs like a humanoid animal.  The henge can speak any language he knows (including sapient and animal languages), have any special senses of their animal. However, for species without dexterous limbs like thumbs, they have a very limited range of manipulating objects. Also due to this or the shape of their body, they may be physically restricted from casting certain spells, and wielding certain weapons or armor.
  • Incarnate: As an incarnate, the henge looks like a specific humanoid (Human, Homin, Fairy, Amazon, Elf, etc.). Like his animal form, the humanoid form is genuine and cannot be detected or broken by spells that reveal illusions. Some henge instead of looking like a perfect member of a humanoid species, will opt to manifest certain features of their animal features on their incarnate, which easily identifys them as a magical beast. For instance, a fox incarnate may choose to retain her fox tail in her humanoid form. As an incarnate, the henge can cast spells, wear armor, and use weapons and equipment. However, they may lack most special animal senses (or appendages) and cannot speak to animals, although they still can understand their speech.
  • Spiritual Attunement– Henge came into existance through a process called elevation. This ritual allowed the progenitors to become highly attuned and receptive to psychic/spiritual energy. This was a double-edged sword as this allowed them to become arcanist beings and acquire psychic abilities but also made them vulnerable to faith-based attacks (such as charms, wards, etc.).

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