Locations

Kaf

The planet where Arcane Realm takes place. Its natural satellite is its moon, Qarin.

Kaf is an exoplanet that is a lot like a parallel Earth, although it exists on the complete opposite side of the Milky Way Galaxy.  In addition, its moon is just over half the size of Kaf, making it seem larger in the night sky than Earth’s moon.

Origins

Kaf was simply a planet that was basically on the other side of the Milky Way galaxy. The world itself was surprisingly earth like in mass and composition but also barren and devoid of liquid water and life.

Meanwhile, on Earth, spirits know as the jinn were angry about their situation on it. Various events forced them gather their things and leave the planet to search for their own world. With magical artifacts for storage, the jinn are granted the power to travel at near light-speed throughout the galaxy to find a habitable planet. Near the opposite edge of the Milky Way, they finally found a new planet free from humanity.

Beginning of new magical life

Arriving at the exoplanet, the jinn went to work using the power of the remnants of almost every living thing, the Akasha. By planting it in the barren world they were able to use it to kick start the barren planets own magic background field and lay the groundwork to terraform the planet and make it habitable for the flora and fauna they brought from Earth. The power from the Akasha had unintended effects, mainly the excess mana becoming wild turbulent storms and creating new forms of life: spirits other than jinn, magical beast, faye, etc.

 

Geography and Nature

Kaf looks and acts like Earth in terms of geography. Each have landforms, oceans of water and temperatures to support life – meaning that the Pokémon world is about the same size and same distances from its sun as the Earth and having a similar moon, similar climates, and so on, which explains the similar tides. Many different theories exist as to exactly how the Pokémon world relates to our own.
Many times in the past and modern day, people and nature in both are linked to each other, as many towns are built around the natural environment. A point of interest, unlike the real world, is that people’s links with the nature are strong and they  almost never try to affect the natural environment, with the exception of some  corporations.
Climate
Most regions have different climates, those further south in the world have a warmer climate than northerly regions, due to an equator, much like on Earth. Some beings such as Elementals, deities, or powerful magical rituals can affect climate and weather causing unexplainable droughts, storms and earthquakes that can affect the continental plates.
Weather conditions still apply in Kaf, and as clouds and rain exist, so must the water cycle. Many weather conditions that appear on Earth are also in Kaf, such as rain, hailstorms, snow, fog, and sandstorms. Given that plants and trees seem to grow in a normal manner, it can be reasonably assumed that the other major cycles, such as the carbon cycle and the nitrogen cycle, exist as well.
Environment
The natural environment in Kaf is much similar to the real Earth’s environment. Areas with a high density of trees make up forests, landscapes that receive very little precipitation create deserts, while loose broken-up particles of rock make large coastal beaches attracting people and fauna alike.
The Pokémon world is mainly green and lush, based on factors such as plant structures including trees, shrubs, and grasses. Grass is usually uncontrolled and makes tall grass patches that form prime habitats.
There are also large mountainous areas that tower above low-lying land areas. The largest mountain range is Mt. Sumeru, which stretches from the top to the bottom of , splitting the whole region in two. Man-made and natural occurrences form caves in the mountainsides that are able to be explored or passed through to get to other settlements. Many natural phenomena appear in the world of Kaf such as snowing ash that covers the area is caused by the nearby volcano that smokes and rains down on the area.
People and nature in the Kaf are linked to each other, and since the as many towns are built around its environment and they almost never try to affect the natural environment. Bodhi Village, for example, is simply a territory within a tropical jungle, while Thera is built in the crater of a hollowed, extinct volcano. An ecosystem is formed when all plants, animals, magical beasts, magical flora and sapient races of people in an area function together with all of the non-living physical factors of the environment.
Structure
The world of Kaf is split into several continents, each with their own specific regions. Though there are many similarities between them, there are some major differences between the regions, such as what Magical beasts and flora are located there and what legends there are waiting to be uncovered. Visitors from another region quickly realize that the region they are visiting is far from their home, both in the way of the climate and in the culture of the people there.

Continents

Dinillahi
Mashriq Region
  • Jinnistan
  • Arcadia
  • Tariq
Deshi Region
  • Ramayana
  • Shambhala
  • Mahabharata
  • Vangaladesa
Tianxia
North Region
  • Jianghú
  • Wakoku
  • Gojosen
  • Wusiguo
South Region
  • Indochic
  • Nusantara
Adrioasis
Amerind Region
  • Inuktitut
  • Saguenay
  • Laurent
  • Norumbega
  • Fermont
  • Catan
 Guiana Region
  • Garifuna Isles
  • Aztlàn
  • Paititi
  • Quivira
  • Tawansuyu
Songhai
Arid Region
  • Keme
  • Numidia
Humid Region
  • Ntotila
  • Biladbar
  • Kurufaba
  • Mutapa
  • Gondwana
Tasmantis
  • Hawaiki
  • Meropis
  • Lemuria
  • Pathi
Oceans
  • Mirovia
  • Pantha
  • Lassa
  • Nereid

Magic and technology

The state of technology in the modern era conceivably places the timeframe we see in either the present day, or perhaps in the future, but this is merely speculative. Science and technology in the Kaf is more advanced than the real world yet people’s lives are simple and very natural. Most technology is powered by either by electricity or magic in the form of magoi, which is the primary source of energy in Kaf.
Communication and data transmission over vast distances are also possible through the use of the Transglobal. The TG was created by the kingdom of Atlas following the Great War as a gift to enable the kingdoms to communicate with each other effectively. Video calls and digital file transfers are some of the capabilities of the TG, and equivalent technology is available in many places, such as public libraries.
Despite the amount of advanced technology available, comparatively few modes of transportation are seen. This may be because a large part of the world is rural and thus many usually travel on foot for a variety of practical reasons. However, there is a possibility that some transportation such as cars and trucks are harmful to the natural environment. The most common transportation used to get to other regions or islands is by sailing by boat or ship, as it is a quick and easy way to get to other lands, while most regions have their own ferry. People can also use megafauna for transportation by flying or swimming.
While megafauna and magical beasts are generally tolerant of settlements being constructed, most will often react with hostility to any attempts to truly cause harm to the natural environment. In return, these creatures are often seen providing several services that in the real world are performed by technology: Aquatic beasts are often used to fight fires, Lightning dragons used as a clean source of electrical power, and so on.
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